I have only seen a handful of gameplay bugs. I figure that is a good system since it appears to be when the sub commanders sent reports in real life, and I don't lose much if I do run into a problem. For me, I save after every time I send a contact report, and I send a contact report when crossing the 1000 mile boundary on and off station, after each contact, and when crossing the 1000 mile boundary to my home port. I tend to think running in too high TC when approaching a base with a lot of contacts is the reason. ![]() Almost all of my CTD's have occurred while in TC and near a base. That said, I have still experienced several CTD's, so periodic saving should be your SOP. At this point in my first career in Fall of the Rising Sun Ultimate I feel that I can provide some better insights. I thought I would post an update for those interested. Using the stadimeter has taken some getting used to but I like it, and based on what I have read it seems to be the way they really did it, so that's fine by me. I didn't linger, though, because the escorts were swarming like hornets. Bright explosions and fire rocked her, followed by secondary explosions as well. The explosions have been reworked and it was quite a sight to behold. Three hits were on a Tone class CA, one hit on a Taiyo class CVL, and I suspect that is where the dud was as well. Fired all six bow tubes from around 2000 yds for four hits, one dud, and one miss. My only real action so far has been just off Truk Lagoon, I had staked out the western approach and caught a Japanese task force as it entered the lagoon. And the campaign is supposed to be dynamic IIRC. I haven't encountered it yet, but they apparently introduced Japanese submarines as adversaries as well. I have not seen any of the other subs yet, aside from the four older boats tied up around the tender at Pearl. There seem to be a lot of added details and I love the look of the Measure 32 paint scheme. The Gato model looks superb, in my estimation. I've got USS Tunny (SS 282) this time around. It's interesting to think of the campaign in reverse. I'd like to fire some of those awesome torpedoes, yes indeed. The sounds have also been reworked with a lot more ambient noise, ocean sounds, people sounds, and crewmen giving commands, when diving, for example. The first thing I noticed were the visual enhancements, which are really quite striking. ![]() For example, as I departed the pier at Pearl, I passed subs tied up to a tender, a hospital ship coming into port, another ship leaving, and many others docked within. The harbors are patrolled and defended, and seem to have more lifelike activity in general. ![]() Have seen many sampans and fishing boats. Encountered one Australian merchant while in transit. In my short patrol thus far, off Truk in 1943, I have encountered a variety of vessels. What I like: There are many more ship types in the game. I have played RFB 2.0 with RSRDC exclusively since first modding SH4. I am nearly finished reading "Clear the Bridge!" By RAdm Richard O'Kane, so the tactics and experiences of his first 4 patrols in Tang are fresh in my mind. It is a Beta, so i expected it to be rough around the edges, but my impression is that it is very polished. My take: I have had it for one day and have already logged about 9 hrs in game. When I first started messing with this mod I thought of you. What's your take? What do you like about it? What stands out? Hey there, how's things mate? Haven't tried it but have been following it at Subsim as well.
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